01 / NYU TISCH IMA

WEARABLE AND COMANION APP

PULSESYNC

A wearable concert experience that turns movement and heart rate into live visuals.

YEAR

2025

ROLE

DESIGN MANAGER

TOOLS

ARDUINO (C++) · TOUCHDESIGNER · PHOTOSHOP · ILLUSTRATOR · FIGMA

YEAR

2025

ROLE

DESIGN MANAGER

TOOLS

ARDUINO (C++) · TOUCHDESIGNER · PHOTOSHOP · ILLUSTRATOR · FIGMA

PulseSync makes a concert audience part of the visual system. Two wearable modes translate motion and pulse data into a shared field of graphics, light, and response. I led the art direction, identity, interaction design, and motion language across the experience.

01 — BOX PACKAGING

02 — TWO TYPES OF PULSESYNC

V1. Perfect for experimentation and customization

Version 1 includes a breadboard, allowing users to easily add more sensors using the included kit. While slightly bulky, the breadboard allows for easy customization, letting users add more sensors or even LED lights. The goal was to keep it modular and user-friendly for experimentation. With the fabric pocket, users are able to charge the external battery and also take the Arduino and battery out when feeling uncomfortable during the show.

Built from Version 1’s existing Arduino technology, with the breadboard removed and customization eliminated. The digital display was streamlined to show only time and heart rate.

V2. Ideal for everyday wear and performance use

Version 2 is a streamlined design without a breadboard, offering a sleeker, more comfortable fit with no external sensors. This version removes the breadboard to prioritize comfort and wearability. By directly wiring the components, it becomes more lightweight, flexible, and closer to a final wearable design.Though it sacrifices customization, it reflects a more realistic, performance-ready form by focusing on aesthetics, durability, and how it feels on the body during movement.

03 — PULSESYNC LOGO / VISUAL IDENTITY

PULSESYNC

palette

#28998C

#54F5D0

#0D2028

#156D63

#FF8A70

Typography

PulseSync

Monument Extended

Primary Typeface

ABCDEFGHIJKLMNOPQRSTUVWXYZ

abcdefghijklmnopqrstuvwxyz

PulseSync

Space Grotesk

Secondary Typeface

ABCDEFGHIJKLMNOPQRSTUVWXYZ

abcdefghijklmnopqrstuvwxyz

PulseSync

Bitcount Single

Tertiary Typeface

ABCDEFGHIJKLMNOPQRSTUVWXYZ

abcdefghijklmnopqrstuvwxyz

123456789

04 — PULSESYNC COMPANION APP

The goal was to make the app feel personal and connected, not just a data viewer, but something that brings your live music experiences and community together.

HOME · EVENT DISCOVERY

The home screen brings upcoming events and purchased tickets into one place. By syncing tickets from existing ticketing platforms, users can connect each event to its official tracklist, allowing their PulseSync artworks to be organized by song and revisited long after the show.

sync

The Sync screen guides users through pairing their PulseSync wearable with their phone and preparing it for a live event. As concert time approaches, the interface shifts to real-time tracking, allowing users to monitor their heart rate and movement as they generate personalized visual artworks throughout the performance.

ARCHIVE · PERSONALIZED RECAPS

The archive turns past events into a personalized record of each experience, organizing synced concerts and festivals by date. Each event features an intensity graph based on heart rate and movement, highlighting the songs that sparked the strongest physical responses and breaking down each performance track by track.

PROFILE · PERSONAL COLLECTION

The profile brings each user’s PulseSync journey together, featuring a tier system that rewards engagement and encourages continued use. Users can curate their Heart List of upcoming events, showcase favorite artworks in their Selected Works, and connect with friends to share their experiences and discoveries.

05 — PULSESYNC VISUALS

Audio wheel

Analyze layers of audio to create an audio wheel.

pulse data

Arduino Pulse Sensor controls distortion of shape.

Motion data

Arduino Gyroscope and Accelerometer controls motion of particles.

Full visual

Each layer responds to a different aspect of the performance (emotion, sound, and movement). Together, these data layers create a real-time emotional portrait—transforming your experience into a living artwork of your own performance. The track is also shown at the bottom so that when you share these visuals you know what song you were listening to at the moment.

06 - Code

Code for PulseSync's heart monitor and Arduino's built in gyroscope, to then connecting it to TouchDesigner.

prototypes



Arduino tech. Sewed on a fabric pocket for the battery and breadboard for initial prototype.



Arduino tech. Sewed on a fabric pocket for the battery and breadboard for initial prototype.

the intent

Music is already deeply emotional—but PulseSync asks, what if we could see that emotion come to life? Not just through shaky videos, but additionally through real-time data that reflects how we truly felt during a performance. That’s the essence of PulseSync: turning internal experience into something visual, personal, and lasting.

Next project preview

NEXT PROJECT / 02

AS WE FADE

© 2026 ANNELISE LEE · NYC / SEOUL